3 on 3 Basketball Rules

Lake Jam Oregon follows the Official FIBA Basketball Rules of the Game

 

Court and Ball

 

The game will be played on a 3 on 3 basketball court with 1 basket. A regular 3 on 3 court playing surface is 15m

(width) x 11m (length). The court shall have a regular basketball playing court sized zone, including a free throw line (5.80m), a two point line (6.75m) and a “no-charge semi-circle” area underneath the one basket. Half a traditional basketball court may be used.

 

A size 6 ball shall be used in all categories.

 

Note: at grassroots level, 3x3 can be played anywhere; court markings – if any are used – shall be adapted to the available space

 

Teams

 

Each team shall consist of 4 players (3 players on the court and 1 substitute).

 

Game Officials

 

The game officials shall consist of 1 or 2 referees and time/score keepers.

 

Beginning of the Game

 

Both teams shall warm-up simultaneously prior to the game.

 

A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either

choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential

overtime.

 

Scoring

 

Every shot inside the arc shall be awarded one 1 point.

 

Every shot behind the arc shall be awarded 2 points.

 

Every successful free throw shall be awarded 1 point.

 

Playing time/Winner of a Game

 

The regular playing time shall be as follows: one period of 10 minutes playing time. The clock shall be

stopped during dead ball situations and free throws. The clock shall be restarted after the exchange of the ball

is completed (as soon as it is in the offensive team’s hands).

 

However the first team which scores 21 points or more wins the game if it happens before the end of

regular playing time. This rule applies to regular playing time only (not in a potential overtime).

 

If the score is tied at the end of playing time, an extra period of time will be played. There shall be an

interval of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins the game.

 

A team shall lose the game by forfeit if at the scheduled starting time the team is not present on the playing

court with 3 players ready to play. In case of a forfeit, the game score is marked with w-0 or 0-w (“w” standing for win).

 

A team shall lose by default if it leaves the court before the end of the game or all the players of the team

are injured and/or disqualified. In case of a default situation, the winning team can choose to keep its score or have the game forfeited, whilst the defaulting team's score is set to 0 in any case.

 

A team losing by default or a tortuous forfeit will be disqualified from the competition.

Note: if a game clock is not available the running time’s length is at the organizer’s discretion. FIBA

recommends setting the score limit in line with the game’s duration (10 minutes/10 points; 15 minutes/15 points; 21 minutes/21 points).

 

Fouls/Free throws

 

A team is in a penalty situation after it has committed 6 fouls. After a team has reached 9 team fouls, any

subsequent foul will be considered technical. For the avoidance of doubt, players are not excluded based on the number of personal fouls subject to art. 15.

 

Fouls during the act of shooting inside the arc shall be awarded 1 free throw, whilst fouls during the act of

shooting behind the arc shall be awarded 2 free throws.

 

Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw.

 

Team fouls 7, 8 and 9 shall always be awarded with 2 free throws. The 10th and any subsequent team foul

as well as technical and unsportsmanlike fouls will be always awarded with 2 free throws and ball possession. This clause is applied also to fouls during the act of shooting and overrules 7.2 and 7.3.

 

Possession is kept after the last free-throw derived from an unsportsmanlike or technical foul and the game

shall continue with an exchange of the ball behind the arc at the top of the court.

 

How the Ball is played

 

Following each successful field goal or last free throw:

- A player from a non-scoring team will resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc.

- The defensive team is not allowed to play for the ball in the “no-charge semi-circle area” underneath the

basket.

 

Following each unsuccessful field goal or last free throw:

- If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc.

- If the defensive team rebounds or steals the ball, it must return the ball behind the arc (by passing or

dribbling).

 

Possession of the ball given to either team following any dead ball situation shall start with an exchange of

the ball (between the defensive and the offensive player) behind the arc at the top of the court.

 

A player is considered to be “behind the arc” when neither of his feet are inside nor step the arc.

 

In the event of a jump ball situation, the defensive team shall be rewarded the ball.

 

Stalling

 

Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.

 

If the court is equipped with a shot clock, a team must attempt a shot within 12 seconds. The clock shall

start as soon as the ball is in the offensive players’ hands (following the exchange with the defensive player or after a successful field goal underneath the basket).

Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the referee shall give them a warning by counting the last 5 seconds

 

Substitutions

 

Substitutions can be done by any team when the ball becomes dead, prior to the check-ball. The substitute can enter the game after his teammate steps off the court and establishes a physical contact with him. Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the referees or table officials.

 

Time-outs

 

One 30-second time-out is granted to each team. A player can call the time-out in a dead ball situation.

 

Protest procedure

 

In case a team believes its interests have been adversely affected by a decision of an official or by any event that took place during a game, it must proceed in the following manner:

1. A player of that team shall sign the score sheet immediately at the end of the game and before the

referee signs it.

2. Within 30 minutes, the team should present a written explanation of the case, as well as a security

deposit of 200 USD to the Sports Director. If the protest is accepted, then the security deposit is

refunded.

3. Video materials may be used only to decide if a last shot for a field goal at the end of the game was

released during playing time and/or whether that shot for a field goal counts for 1 or 2 points.

 

Standings of teams

 

Both in pools and in overall competition standings, the following classification rules apply. If teams are tied after the first step, refer to the next one – and so on.

1. Most wins (or win ratio in case of unequal number of games in inter-pool comparison);

2. Head-to-head confrontation (only taking win/loss into account and applies within a pool only);

3. Most points scored in average (without considering winning scores of forfeits).

If teams are still tied after those three steps, the one(s) with the highest seeding win(s) the tie-breaker.

 

Seeding rules

 

Teams are seeded correlatively to the team ranking points (sum of the team’s 3 best players ranking points,

prior to the competition). In case of a same team ranking points, seeding will be determined randomly prior to the competition start.

 

Disqualification

 

A player committing two unsportsmanlike fouls will be disqualified from the game by the referees and from the event by the organizer. Independent thereof, the organizer will disqualify the player(s) concerned from the event for acts of violence, verbal or physical aggression, tortuous interference in game results, a violation of FIBA’s Anti-Doping rules (Book 4 of the FIBA Internal Regulations) or any other breach of the FIBA Code of Ethics

(Book 1, Chapter II of the FIBA Internal Regulations). The organizer may also disqualify the entire team from the event depending on the other team members' contribution (also through non-action) to the aforementioned behavior. FIBA's right to impose disciplinary sanctions under the regulatory framework of the event, the Terms and Conditions of 3x3planet.com and the FIBA Internal Regulations remains unaffected by any disqualification under this Article 15.

 

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